![]() We said in our July preview that movement in Hyper Scape is "intuitive" and easy to pick up even for newcomers, but all the fancy footwork in the world doesn't mean a thing if you're constantly struggling with mechanics and can't actually hit what you're shooting at once in awhile. Very broadly, Ubisoft's rundown of priorities paint a picture of a game that's trapped in a loop: Too difficult to attract large numbers of new players, and too shallow to keep experienced ones around for long. Cross Play While Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size.We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well. Player goals Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. ![]() We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once. This will start with introducing respawn systems in the game and "deathmatch" style game modes. Team up, eliminate the competition with speed and style, and claim some new loot in Takeshis TDM Party in-game event, available now until Februfor the urban futuristic free-to-play. Game Modes Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size.We need to protect newcomers and provide training activities to help them become proficient with the game. Onboarding The game does not currently provide enough time and opportunities for new players to learn and succeed.Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles. This results in a difficult experience for new players. Combat Comfort We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high.Each development cell will be focused on one of five "pillars" that Ubisoft has determined are the key priorities to a successful future for Hyper Scape. Fortnite Valorant Apex Legends Destiny 2 Call of Duty Rainbow Six Halo Infinite League of Legends Teamfight Tactics Battlefield Rocket League PUBG Splitgate CS:GO Brawlhalla For Honor Rocket Arena The Division 2 Fall Guys Realm Royale Overwatch. Because of that, Ubisoft is restructuring its development team into a "cell-based format," similar to the setup used by developers on Rainbow Six Siege. View our Hyper Scape Crown leaderboards to see how you compare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |